Isn't this kind of thing where neat ideas can come from?Īll of this explains why Torchlight 3 currently has a pretty low score on Steam, and why its chat is filled with people grumbling about what's there and what isn't there or confused as to what's a bug and a feature. This glitchiness was irritating if I was trying to do something, but mainly it made me think that there's probably a place in ARPG end-game design for playfully, interestingly glitchy portals. Someone else's fort? A dungeon area far later in the game where things can kill you just by smiling in your direction? You always trust the travel portals in ARPGs, I think. For a while going to a portal would sometimes take you where you wanted to go - your fort say - but would sometimes take you somewhere else entirely. ![]() Bugs that mean a quest won't finish even though I killed the thing that should finish it? We are early, early in early access. Server issues that caused disconnections? That already has changed, as far as I can tell, with a tiny update yesterday. That's how I feel about every one of Torchlight 3's annoyances at the moment. But in its current iteration I unlock things and place them and buy props and stick them in there but I haven't yet had a compelling reason to really enjoy what I'm doing. Want a fort in that world? Maybe, but I suspect this fort is the vestigial tail from some energy system or free-to-play currency thing. Torchlight 3 is an ARPG: it's like Diablo, you wade around clicking things to kill them and unlocking skills which allow you to click with better fireworks. And then there's that fort you can build. ![]() The places in the game are actually much more traditionally Torchlight than this map makes out, incidentally - they feel nicely interconnected and you can imagine them slotting in next to each other in interesting ways. It promises stuff to do and progression that goes on forever, content without much context. Torchlight 3 started as a free-to-play affair, I gather. Nothing wrong with free-to-play puzzlers at all! But this map seems to be a glaring reminder of the journey Torchlight 3 has taken to its current paid early access release on Steam. The line muddles along like something out of Candyland and the places you visit are separated from the surface of the map somehow - it's more like a selection of novelty cakes than a map. But in the game the map you actually use is the linear path from a thousand free-to-play puzzlers. When you load up the game you get a screen with a lovely map - scattered land masses and age-stained ink. That seems like sort of a sulky, entitled thing to say, and it probably is, but I'm a massive fan of fantasy maps and maps in general, and I think Torchlight 3's current map does it no favours. It does not store any personal data.I hope they change the Torchlight 3 map. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". ![]() These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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